Priority and environment reduction as well as spell reduction.
Yoshida, I know you say you don't want to lose the appearence of the environment and therefore will not allow all shadows and other such things to be completely turned off. I don't care for environment shadows or priority to the environment when over 100 people are in one area and we can't see each other due to the focus on the surronding area. Allow us to reduce the length of our vision, lessen and turn off spells of non-party PCs, party PCs, and monsters. We also need to further reduce the visuals and make priority for appearence to be all sprites AKA PCs, NPCs, and monsters. I'm tired of fighting "ghost" monsters because 100-400 people are in one area farming fates. What good is it to see the constant view of the environment if I can't see who I'm healing or what I'm fighting? It's also annoying to be attacked by "ghost" monsters when on the move and unable to fight back, or to see titan run in circles cause he can't find the monster either. This is a fail, Yoshida. The evnironment isn't everything... but playability is.