Doing a couple full AK runs since the "speed run" patch has taught me something important.
*2 part post, 1 rant, 1 suggestion/solution*
As a Paladin.
I
HATE
SUMMONERS
The reason is simple. The way Summoner dps is designed creates a situation where they either do very subpar damage, OR, they do nonstop uncontrolled aoe. That is just how it is.
At 50, the vast majority of Summoners use the Garuda pet, which loves to aoe, and do that annoying knockback. Additionally, a Summoner's dps is based on putting up 3 dots, Miasma 2 is very weak and doesnt spread, and well, spreading them on all nearby targets, then throw in Thunder 1, and some of their own aoes, and the pet's... You get the idea.
By design, a Summoner has to dot up everything, all the time, and once the deed is done, if their dots outaggro the tank on any mob, well there is nothing they can do, cept run.
So why does this piss me off as a Paladin... Simply put, this is THE bane of Paladin's weak aoe aggro.
For example, a BLM can also spam aoes. However a "smart" BLM will watch the threat meters, and STOP using their aoes when they are orange to a mob. At that point, they can return to assisting the tank, since as a tank, you cannot easily see where everyone else's hate is relative to your own on every mob at the same time... but the dps can.
But again, a Summoner is akin to a BLM who cannot stop spamming his aoes, which does not work well with PLD's weak ass aoe hate generation.
Note: This is pertaining primarily to fights with 3+ mobs. 2 mobs means you flip between the 2 throwing Halone combos. 3 mobs means cycling through is less effective, more reliance on Flash, less overall aggro stability. 4+ is just Flash Flash Flash, since chopping up Halone across 4+ mobs just doesnt work.
*deep breath*
So I would like to suggest a few things that would um, help, Paladins with this problem. Mind you, I am in partial DL, the rest is AK greens, and Garuda's Gaze. I have repeatedly lost aggro to a Summoner with mostly greens, no blues, and Ifrit's Tome... so less geared than I am, and still pulling off-targets off of me, repeatedly.
1. The simplest solution is to take GLA's lvl 50 ability, Circle of Scorn, and give it a hate mod.
This is the last ability in a TANK CLASS, why does it not have a hate mod? Honestly the same argument can be made for Storm's Path in MRD. Lvl 50 ability in tank class, SHOULD have a hate mod.
Beyond that, it would be nice if in addition to the hate mod, maybe 3x, even 5x given the low potency, that the recast be lowered to 15 seconds, to match the duration. This way GLA/PLD has a somewhat reliable, decent aoe hate generator at endgame.
2. Flash and Riot Blade... Where to begin. Flash needs a longer range. It is a circle aoe, which is nice, but it is very short. Increase the range by 50% and we're good.
Next, MP cost and the Riot Blade combo. Unless you have a bard running Mage's Ballad, between 3 ticks of MP regen and 1 Riot Combo restoring 133 MP, one use of Flash STILL costs more that what you regain.
The simplest solution here would be to increase the MP regen of Riot Blade to around 150-160 MP to even things out.
But Flash comes with a different issue. If we need to hold multiple mobs, against Summoner dots for example, then we need to constantly Flash, and constantly use the Riot Combo for MP, which leaves our ST hate very very lacking, so melees will pull off our current target.
Another simple solution. Add a hate mod to Fast Blade and Riot Blade. Make it less hate than the Halone combo, but enough that we're not going to lose our main target while trying to keep all of the off targets.
Those are my thoughts for this morning. If someone has figured out an actual solution for this particular situation... Other than "get more gear, dont suck, and tell your dps not to suck", then please let me know.
From my experience, the only thing I have found that even remotely works is continuously cycling Flash - Fast - Riot -> Flash, while throwing Circle on cooldown... and having the dps throttle a bit. Even then, a large incoming damage spike followed by a large healing spike will pull something onto the healer... So, I am at a slight loss for the time being.