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Can't Keep Aggro? What?
Okay! I need some help with my tanking skills. (Calling ALL TANKS!)
I hate it when people say "Oh! you can't keep Aggro"
PLD Lvl 50
My rotation:
1.Shield Lob
2.Flash
3.Flash
4.Circle of Scorn
5.Fast Blade
6.Savage Blade
7.Rage of Halone
Repeat.
I have been using this rotation since lvl 30 and I still have people complaining about me not keeping aggro or they just leave without saying anything. I need some advice. Tell me your rotation and I will also like to know some macros for Paladins.
Please and Thank you!
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I personally don't think rotations are good for tanks and you should mainly focus on your enmity combo which is in your rotation and use the rest as and when you can or need it. Also when doing your enmity combo switch targets every now and then to get a hit on other marked mobs and not just 1, that'll cement aggro on that mob and prevent the healer from pulling hate or at least more than just leaving it or flash spam. If the mob gets away, provoke it off them and shield lob to get a bit of enmity back so that it comes back to you and then you can work on keeping that aggro on you.
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Your rotation is fine and will keep one target on you. What you need to do is keep switching targets and use your combo on the adds. Your healer especially will be getting steady threat on ALL mobs in the pull and will eventually exceed the threat from your two flashes, unless you keep switching to the other targets and building threat. You can also spread your combo among targets. I'll often Fast Blade, Savage Blade, switch to target #2, Rage of Halone, then switch back, and so on.
Which reminds me as well, use marks so your DPS knows what you'll be focusing on, and prioritize your threat building in the order you've decided. Just remember, your job is not to focus one mob, your job is to keep ALL mobs in the pull on you, so switch among them often.
Edit: I also have to point this out since other people are mentioning it: Provoke will not do anything at all for you if you already have aggro on a mob. Provoke is only useful in what's essentially an emergency, when you're far behind on threat and need to catch up instantly. Provoke does not build threat, it simply places you just barely at the top of the list.
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Also if you check in the tank forum you may get more advice and ideas.
http://forum.square-enix.com/ffxiv/f...657-Tank-Roles
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Rage combo then flash, rage combo then flash, I get them every time with that, sometimes you have to cycle through enemies that attack the healer, you should use shield lob to start followed by flash and then proceed with previous combo.
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Skip step 3 and move up the rest. Or place provoke at step 3.
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When opening a fight I do this.
1) Fight or Flight (attack buff) <= while I am running before agro.
2) Shield log when running in <= starts the fight (prevents an archer or smn from ripping hate before I am there)
3) Fast Blade
4) Circle of Scorn
5) Savage Blade
6) Spirits Within
7) Rage of Halone
8) Def Buff
9) Fast => Savage => Rage with instant abilities and buff throw in when possible.
Spirits and Circle do not interrupt the main hate combo. So by putting them between the attacks you actually get more dmg out there faster allowing you to hold hate off a high dmg dd at the start of the fight.
Your combo is not bad when pulling multiple mobs. I would put the 2nd flash off to the end though. Flash and Shield lob are really weak hate. My guess is your issues involve DD unloading tons of dmg before your main hate abilities (standard combo) is done. If DDS are aoeing more then 1-3 mobs, you will never hold hate on pld. That is where War shines, Multiple mob tanking with overwhelm.
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1. Shield Oath.
2. Fast Blade.
3. Savage Blade
4. Rage of Halone.
That's for single targets but possible on 2 targets too. By switching combos like Fast Blade + Savage Blade on first monster, land Rage of Halone on second. Repeat. Once it hits 3, you need to use flash.
This is what I've done and honestly, it's incredibly easy. Save provoke for any immediate aggro and such. Pay attention to the aggro bar on the party list. Hope this helps.
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Thank you everybody! :D
Another question. . .Should tanks use Macros?
If so.. share some Macros with me that can be useful in dungeons :D
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I have a macro to cover the enemy's target in case something goes horribly wrong: /ac "Cover" <tt> is it I believe.
Also I combine a lot of my defensive cooldowns. If you just place the commands down all in a row in one macro, hitting it will just fire off the first available cooldown and ignore the others, so it's good for chaining cooldowns during a boss and stuff. For instance:
/ac "Sentinel"
/ac "Rampart"
and so on. Often you'll want to manage them more carefully, but it's a good thing to have available.