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Some Warrior Ideas
Hey Guys
first, sorry for my english, when i was in School, English was not a "must have" lession, so i never learnd english right, and most of it i learned by my self, but i still hope you understand what i try to say.
My Problem is, i love Warrior, i like this 2hand Axt Tank Style, buuut, Warrior itself compared to Paladin ist not really a Endgame Maintank.
Paladin has tons of abilities who increase his Defense.
Warrior has only one abilitie to do that.
So, SE tought, Warrior should be a "good Tank" with his selfheal, but he isn't.
I have 3 Ideas what should solve that Problem, and i hope you understand what i explain^^
1. The 5 Stack Wrath Buff, that gives us 15% more Heal, should be on Defiance, so that we have ALWAYS this 15% more Heal, and increase it to 20%.
Paladin take 20% less dmg
Warrior take 20% more heal
fair deal i think.
2. Warrior dont Need tons of Abilities to increase his Defense.
But we do Need a Buff for our Selfheal.
So, we took the 3%+ Heal pro Stack away from Infuriated buff, we Need to replace it with something.
My idea, 1% Max HP selfheal pro stack, so at 5 we take 5% max HP selfheal per Hit.
Maybe it sounds little bit OP, but hey, thats the only thing we have against Incoming dmg. And we Need to build it up, and we can loose this buff again when we use some Warrior abilities.
A Warrior with 6000 max HP will heal himself with every hit he does with 300HP.
The Paladin have Defeense Abilities who alows him to increase his block to 60%, or for 10sec almost invincible and so on. so i think 300HP all 2,5sec selfheal isnt that strong.
Besides, this would be the only possibility so that the healer feels a diffrence.
3. Bloodbath should be increase (for Warrior only) to 50% from 25%.
Why? cuz right not its just shit, sorry.
The Healer dont feel a diffrence if we have Bloodbath on us or not.
This self heal, 60HP there, 80HP here, 120HP (that was a crit) are way to low to feel a diffrence.
so, what do you think?
and again, sorry for my english :(
greets
Rios:cool:
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no Feedback? or is my english really that bad? xD
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I think adding an additional flat 10% heal on defiance as well as making inner beast a shield or even half shield half heal(i think half and half would be best and have the shield last for 5-10 secs or something) would be enough. I think the 1% max hp heal per hit (stacking to 5%) is a ridiculous idea and would be way over powered. bloodbath could use the buff to 50% but is not needed.
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Yeah i agree... warrior needs some serious work, Some abilities are so useless i dont even take the time to move my finger a few centimeters. More Heal more Heal!
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I like your suggestions a lot actually. In regards to increasing our defence and damage mitigation, what do you all think about adding a small buckler to our arm? Probably the best example is Tidus' buckler from FFX. Something that doesn't provide a massive defensive boost like Paladin, but something that can take a very small percentage of damage away. Or provide us with a higher parry/small parry boost as a mitigation ability...
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I'm fine with PLD being the better main tank (their will always be a better one, if not PLD and WAR will just be the exact same job with different skin) but then, give us tool(s) to make us desired in 8 mans.
What I would really love is Steel Cyclone to be replaced with a DPS stance. I mean, come on, we're supposed to be the "DPS Tank" and yet it's PLD who gets the DPS stance AND the best DPS buff out of the two jobs.
Just delete Steel Cyclone and give us a stance that give us different Wraths stacks. Like +3% damage and 20% of our parry swap with strenght/crit/determination (pick one :p), stackable 5 times for a total of +15% damage and 100% of our parry swaped with a DPS stat, and a permanant -50% on enmity generated.
Those are random numbers. What I would like is something like, with equal gear and equal skill, a WAR in DPS stance would deal between 10 et 20% less damage than a DRG/MNK (again, random number, just need the right number to not be OP).
That would make us a better option than a SECOND PLD in 8 mans while staying a different tank, and a propper WAR. When you need just one tank, you're a decent DPS that can still use self heal and has a great health pool to relieve pressure on the healer but it can be swap whenever it is needed to Defiance to become that Off Tank that the WAR seems to be ATM.
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Quote:
Originally Posted by
Kaalan
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sorry,worst idea ever.
a dps stance belongs to MRD's new job, not WAR.
war is tank, so stop asking anything which doesnt belong to tank.
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I think WAR tank is fine just the way it is. it just takes more skill to stay alive, compared to PLD. not that im saying pld is a weaker/easier class. but thats really how WAR is. its has a higher learning curve. as for healing ability im not sure why u think its not strong enough? i think its fine... hell sometimes i think its OP... however i agree with bloodthirst could use a buff maybe 5-10% extra heal per dmg would be good enough.
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my idea is I hope Defiance give us parry rating boosted like our tank stance in old time.
and maybe making Mercy Stroke is WS that can be performed after parry with HP absorb effect.
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pld get foresight but war dont get rampart , war get the useless Savage Blade :(