So, it turns out I was right about the queue after all
OK, so, I'll be damned, after all.
Some days ago, I got involved in a discussion regarding the login queues, and I presented the following theory (which was dissed as "UNLOGICAL SPECULATION" and very unlikely by everyone who read it:
Quote:
A queue in most MMOs is a mechanism that controls population in a server, keeping it at a hard cap. Working with examples: let's take the 7.500 cap as it was stated now we have on our worlds. So... people keep logging in normally, as long as there's less than 7500 people inside. if person #7501 tries to login, they'll be put as first place in a queue, the next person will be #2 on the queue, and so on. So, if anyone logs out of the world, the queue system puts Mr. 7501 inside, and everybody in the queue moves up a slot. That way, as people log out, people are let in, server population never goes past the hard cap, people eventually gets in, and everyone is happy. The player, who'll eventually get in just having to wait a while; the game, who won't crash for having too many people connected; and the company, who won't have to put up with people complaining about "server full" errors
Now, What I'm saying here is that FF14:ARR does NOT have such a system in place. What it does have is a system that "funnels" people trying to log into a server at the same time into a queue, pushing them to the world server one by one. Nothing else. So, when you get past this "queue", one of two things happens: the server is not full, and you get in, or the server is full and you get a 1017 on your face. So, when they say they are "limiting logins", I take that means only that they, by default, don't have any kind of cap on how many concurrent users are allowed in the worlds, and when they are "activating login restrictions", it merely means they flipped on the switch that puts the 7500 max pop, blowing additional connections off with a 1017.
So, after reading the latest post from Yoshi-P, as in
http://forum.square-enix.com/ffxiv/t...vements-Part-2
where he clearly details the login queue process, it turns out my theory was BULLSEYE SPOT ON (except for the part about what the login restrictions actually mean. Turns out it's an on/off switch that simply prevents people from logging in when it's on)
Now, this isn't an "I was right, told ya" post (well, maybe a little), but a comeback to the issue: this login process is just RIDICULOUS. what this all means is that the worlds do NOT have individual queues to handle population. If the world you try to log in to is full, you'll simply get a 1017, you will NOT be placed into a queue.
So, I'm bringing up the issue again: SQUARE ENIX, Y U NO QUEUE????? Every game out there has a queueing system to handle overpopulation, WHY DON'T YOU? the way it's implemented is a completely shitty idea on how to handle lobby and login connections, and I present this topic as a call-out to SE to CHANGE it and IMPLEMENT A REAL QUEUEING SYSTEM FOR THE INDIVIDUAL WORLDS, THAT HOLDS PEOPLE ON IT AS PEOPLE LOG OUT FROM THE WORLD NATURALLY, CONNECTING PEOPLE FROM THE LOBBY SERVER TO THE WORLD SERVER IN A FIRST-COME-FIRST SERVED BASIS.