So it's worth while to kill them in dungeons. Have them drop 20 Gil or something.
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So it's worth while to kill them in dungeons. Have them drop 20 Gil or something.
this. Also, give them a very small chance to drop BoE/BoP type items (with an item level slightly higher then the actual dungeon but lower then darklight or something i dunno). This will provide a very rewarding feeling for players and make them wanna kill trash.
Gil and/or some other token of vendor trash, or crafting material (e.g. beasty blood, sinews, hides, ores, foodstuffs whatever...) - nothing too over the top or rare, but at least some token that means it's not a PURE time sink.
At the very least give it the notion that we are plundering their dead bodies and taking whatever useful stuff we find on them.
Um, trash DOES drop stuff. They have a chance to drop components, which are very important (and profitable) in this game.
Don't sell to vendors, use the marketplace! You have to work for your gil a bit in this game.
I work for money in real life already, thanks.
Add vendor items (loots that sells for gils)
Add rare BoE items
I support this a great deal. Add more incentive to kill trash besides the rare crafting material.
Vendor stuff ? Alegan pieces ? You can dream something up that can offset the time and gil spent killing them.
Or add dark matter random drops, I wouldn't mind since I'll eventually get all crafting classes to at least caplevel-10 (you need to be level 40 on a crafting profession to fix a level 50 item)
Here's hoping they will take further steps towards this, I don't wish for inflation, I wish for more palpable/quantifiable incentive, that's all.
No thanks.