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Amdapor Keep Trash mobs.
When will SE improve that missing loot table on all the trash mobs in these dungeons? I have no issues killing trash mobs in dungeons, but you have to admit level 50 mobs dropping 1 Gil in the end game dungeons is a bit of joke really.. This is honestly my only gripe about the entire game, the loot system.. Most of the mobs drop nothing, at all. While the rest of them drop stuff we don't need, because there are other ways, and much easier ways of obtaining the same items.
I fully support the anti speedrun mechanics they put in, but at least put some thing half decent on all the trash mobs. I mean even a little more gil would be nice lol, just SOME thing...
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I got like 8 Hippo skins in my last run. Market is going to crash big time haha.
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What really gets me is that they've added MORE trash mobs to AK. Thanks for making me kill even more pointless fodder? At that point you're all but shouting "We just want to waste more of your time between upgrades."
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I don't mind killing the trash mobs but they take forever to go through. I don't even care if the continue to drop nothing, just reduce the hp a bit.
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It's not like in other games the trashmobs drop a lot of things, I don't see the problem and it seems people just want something to bitch about.
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The whole reason people skipped the trash mobs in the first place is due to time it takes to kill them. SE wants their game to be "Fun", but the mechanic of spending 20 minutes killing useless monsters in between boss fights is BORING. It is not challenging, it is mind numbing repetition. Other MMO's have figured this out. A 4 man dungeon should be completed in about 30 minutes assuming you have the appropriate gear and skill (no wipes), however it seems SE wants these to last closer to 1 hour. Add in the time it takes for form a party using shouts or DF and you are looking at 2hours to run 1 4 man dungeon..I don't know anyone that considers that fun.. There are so many other mechanics they could introduce to gate access to end game gear. We are already limited to 300 mythology seals a week anyway.
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Hey guys, even with the sac pull mechanics not working there are still quite a few ways to skip these mobs. Aggro range is garbage and there's plenty of statues to hide behind. Before Demon wall only two pulls need to be made. So, yeah, you can still skip some...It's just stupid and expensive to run the rest of the dungeon to only get rewarded a handful of tome stones. I don't mind killing the stuff if it wasn't more expensive to do so than sac pulling.