Originally Posted by
Sovereign
In general, MMO players tend to be 'path of least resistance' kind of people. So long as the trash mobs in a dungeon take more time and cost more gil to kill than to skip, players will continue trying to skip them.
If SE wants people to clear trash, here is how I would do it:
- Make all the trash generate a tiny bit of aggro on everyone when it is pulled
- Make entering the boss room insta-pull everything from before the boss room
- Drastically reduce the cost of repairs
- Reduce the health of most trash mobs to speed up killing them (or remove some trash all together)
- Make trash mobs drop gil, at an amount greater than the total durability cost of fighting that mob (so killing trash is a net gil gain)
I think doing this would make people okay with killing the trash. Just my 2 gil.