Some mobs don't get claimed until well after you've engaged them
Platform: PC
ISP: AT&T
Type of Internet Connection: DSL
Internet Connection Speed: 768k
Date & Time:
Frequency: everytime we do the leve
Character Name: Jesimae Citrose
Race: Hyur F
World: Palamecia
Class/Skill Rank: any class
Physical Level: any level
Area and Coordinates: mostly Camp Broken Water area
Party or Solo: party
NPC Name:
Monster Name:
In-Game Time:
Steps:
Sometimes mobs do not get claimed immediately after you perform an action on them, as a result you get less SP because their names don't turn Red until after their HP is below 100%. This happens most often with bombs during "Dunesfolk for Dinner" battle leve at broken water, regardless of the difficulty setting.
This bug has been around for over a month and still has not been resolved. I am not the only one experiencing the issue, as several of my friends have encountered it as well.
Here is the problem broken down into steps:
1. Mob is sitting unclaimed, 100% HP
2. Player performs any action on mob, it reacts and begins to attack us, but name does not turn red
3. Several seconds pass before the name finally turns red
4. As a result, enemy give less SP than when we kill the same mob that was claimed at 100% HP
How do we know that? We tried claiming the same type of mob, that is the same level, with an ablilty that does not do any damage while we do not have Shock Spikes or Barbed Spikes on, so the mob takes no damage. Once the mob turns red, we kill and see the full SP.