See circle on the ground. I move out of circle. Circle vanishes seconds after I moved out of it. I still get hit by the AOE.
Wtf?
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See circle on the ground. I move out of circle. Circle vanishes seconds after I moved out of it. I still get hit by the AOE.
Wtf?
you must have high latency, as long as i am outside of the area before it disappears, i dont get hit
I've noticed that its best to pay attention to the enemy's skill bar above their health, if you don't get out of the circle/strip whatever by the time its half way, you'll get hit. That's been my experience at least.
It would seem the game isn't updating our positions in real time, so the game is lagging behind our on-screen location, and we're actually still inside of the AOE according to the games x,y coordinates. At least this is my assumption.
I agree completely.
Remove the orange circles entirely and let people figure out how to play instead of being shown how.
Food for thought:
As soon as the AOE indicator vanishes, the attack is considered executed. Meaning as soon as the indicator is gone, you can charge right back in even though it shows the attack animation, you don't get hit by it.
the way I see it, the indicator isn't COMPLETELY a sign to move out. sometimes it's just a friendly warning that something WILL hit you. use a cooldown and hope the healer is getting ready to pamper you back up. :P
It matters where you're at when the move actually goes off, not when it actually hits. If you're in the red when it goes off, you'll get hit, even if you've been out of the red for a second or more. In other words: Gotta be faster!
I don't agree with the lag. I have a 50ms lag to the server and I still get hit when I am a mile away from some of the red circles. This seems to be different on a case by case basis.
This is wrong. To test I have moved out of the circle and then moved back in while the circle was still red and do not get hit sometimes. There seems to be something very wrong with the way this works on some encounters/enemies.