Reality Check, what last nights maintenance really did for you.
If you read all the updates carefully then you know that they've been very careful with their words.
In spite of that, most of the people coming to these forums to complain about the continued inability to make characters on certain worlds or log in are defaulting to really silly assumptions.
As has been said before, these worlds were previously designed to have a maximum of 5000 concurrent connections. This is really a standard considering how the way most other developers (ie Cryptic) avoid this is by designing the game to have multiple channels.
SE may have been able to stretch their limit to make things better but right now the biggest problem is actually player driven.
I just read the Hyperion thread and honestly, I had a good laugh. Someone said they don't like that a company is forcing them to have to relocate to a different server?
Especially in the example of Hyperion, it is completely unreasonable to assume that SE is ever going to be able to make it so everyone who wants to play there will never have issues making characters or log in.
In time this problem will solve itself in another player driven way. When launch hype is done and people stop playing 20 hours a day.
But until then, if you continue to try to force yourself onto an overpopulated server then you are only really making this more stressful on yourselves.