[Suggestion] Conditional Cutscene Skipping
I've read a lot of grief on reddit about some impatient players getting upset with those who want to enjoy the story, some even grief players for "taking too long" while enjoying your masterpiece of a story.
I would like to suggest a conditional cutscene skip option.
If one player in the party has not seen the cutscene, no one can skip it. If every player in the party has seen it, everyone is allowed to skip. This should not be too hard from a programming perspective, since there must be a flag stored in your character database in order for it to show up at the inn.
I'd also like to suggest auto-advance for ALL of the multi-player cutscene story elements, and not just some. This way, every player's cutscene will end at nearly the same time, with negligible timing differences between users (maybe a few seconds for slower machines).
This would alleviate most, if not all drama caused by those who are too impatient to allow others to enjoy the storyline.