Comparing defensive cooldown Warrior to Paladin
PALADIN
Shield Oath = not a cooldown but for reduce dmg by 20%.
Rampart = 40% reduce dmg, 20 sec ( Very Very strong cooldown)
convalescence = 30 % increase healing, 20 sec ( good cooldown overall)
Awareness = nulify crit dmg, 25 sec ( Crit are so random, can be useless or can be a lifesaver, tend more toward useless, not a reliable cooldown)
Sentinel = reduce dmg taken by 40% ( another very strong cooldown)
Rage of Halone = Not a cooldown, but 20% reduce STR is pretty good but does it work on boss ?)
Bullwark = incrase block rate by 60%, 15 sec ( good but not that good, most boss do big dmg with some kind of magic ( breath ))
Hallowed Ground = "invicible" for 10 sec ( very long cooldown, 7 minutes, so it will be use once or maybe twice a fight, good for some fight I guess or the paladin Fail ( or someone else with cover)