for me?
id love a doomgaze summon that only summoners encounter at random on airship travel.
id love a moogle summon that does the dances.
and magus sisters are a must!
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for me?
id love a doomgaze summon that only summoners encounter at random on airship travel.
id love a moogle summon that does the dances.
and magus sisters are a must!
Shiva.
She's a mainstay of summons.
I'd Love to see few FFT Summons show up.
Cyclops.
Golem.
Lich.
Salamandar.
Silf.
Zodiac.
http://www.youtube.com/watch?v=FhUwX-AI4cs
I want super Egis. I mean, we can control Ifrit's, Titan's, and Garuda's aether, why not Bahamut's, Odin's, or Alexander's?!... I WANT AN ALEXANDER EGI NOW! MAKE IT HAPPEN!
Siren and Phoenix. Maybe even a few Espers, or Lucavi as I hope they are.
Ramuh
No other Summons matter to this one. I do so enjoy a good bolt of lightning, and I really want to use Enkindle on the shrouded, great bearded Lightning Jesus. While I was disappointed to find out he isn't an Egi, one could only hope he's added in the future. Him and Leviathan. The Sahagans can't summon him, so why can't we? We're better than the fishmen, and Levi needs some love.
Leviathan... but I'm sure that'll come eventually.
Trade all 3 current ones for him in a heartbeat :p
Pets:
Ramuh Egi
Shiva Egi
Leviathan Egi
Fenrir Egi
Diablos Egi
Special Attack/Ability Summons:
Chocobo Rush (summons 1 or few chocobos to peck furiously on a target for a few seconds, then poof, feathers and vanish)
Moogle Rescue (summons 1 or few moogles to bestow some kind of bonus, buff, or debuff removal)
Asura's Gamble (summons Asura to perform a random action, attack, buff or debuff; offset by high potency)
Sylph's Blessing (summons 1 or few sylphs to render a heal (like SCH, with the stoneskin buffer), party buff (haste, etc), or other boon)
Limit Break Upgrades (from defeating appropriate FATE and/or dungeon bosses):
Limit Break 1 - Odin Slash (single target damage)
Limit Break 2 - Phoenix Fire (aoe raise + damage)
Limit Break 3 - Bahamut Meteor (massive aoe damage and leaves a burning battlefield for continual residual damage)