Hamlet defense: please no more sheeps and puks
I'm actually not sure if Hamlet defense (it was announced by the old team) is still on the radar of the development team and when (if ever) it'll be implemented. But I have a request from the bottom of my heart:
if they'll ever be implemented, please don't make them revolved about fighting critters as the the vast majority of the current behests and levequests. There's no immersion or sense of an epic struggle when defending a village in danger from... pets!
There are plenty alternatives:
Pirate/brigand raids
Garlean invasion forces
Beastmen tribes raids
Undead armies
Epic sized monsters (dragons, wyverns and so forth) at high levels.
Also, it'd be nice to see them bound to some kind of story and/or elaborate scenario, pretty much like Warhammer's public quests.
Finally, please add some actual decoration and props. In the case of a pirate raid for instance, a ship should be anchored at sea in front of the village, and the pirates should come ashore on boats. Garlean invaders might drop down from airships and so forth. Seeing enemies spawn from nowhere detracts from the immersion and enjoyment of the mission.
Thanks for reading.