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Japanese dev posts today (April the 20th)
here's a quick summary of what the dev/rep team posted today on the Japanese forums. As usual if you find errors, feel free to correct me (especially in the cross-server part, that one gave me trouble).
This is not supposed to be a replacement for official dev messages on the english forums, of course. Consider it just a sneak peek :D
Click on each part for the original post.
-The team is considering instant dungeons.
Features to amutomate/facilitate the creation and organization of parties are going to come after the raid dungeons
They're also considering cross-server party functions, it seems, while the implementation may be difficult (i'd request confirmation on this one from someone else that can read japanese, it seems too extreme to be right lol)
- The implementation of delivery boxes will come, but it isn't easy due server related issues, so it'll take time.
- The reps are going to check with Yoshida and the team what are their plans for party flag and similar functions.
- While the current priority is the battle/job system, LS organization features are incoming. To speed up the process they will implement them as text commands only at first.
- They will continue to tweak and adjust behests in the future, so they'd like more feedback on them.
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Thank you. I should go translate this to French (they are like the last to get everything) but I'm too lazy :/
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Quote:
While the current priority is the battle/job system, LS organization features are incoming. To speed up the process they will implement them as text commands only at first.
I know they are busy and they have a priority list to adhere to, but this is very refreshing to see. Just the ability to kick members from an LS without them being next to you or offline would be a godsend right now, the other LS options I can wait on.
On another note, not sure how I feel about cross-server parties...
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I'm not against nor positive on cross-server party, but since they say it's difficult to implement, only time will know :X
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Quote:
Originally Posted by
Sojiro
On another note, not sure how I feel about cross-server parties...
They didn't really specify what that's about (and my translation may be shaky, since it's a rather tech-driven issue, so don't take it to heart until official confirmation or denial arrives). I would indeed like some cross-server interaction (mostly because i have lots of friends in other servers), but I really wouldn't know how that could be implemented efficently.
Maybe just in instanced dungeons more or less like WoW. If that's the case it may be interesting.
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Yea when "Cross Server play" is mentioned i am thinking it would be for instanced content.
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Instanced Cross-Server auto-party Dungeons *droul*.
battle arena type area where you party up in a lobby and do quick 30 minute content with said random party. It sounds a lot like Nyzle only you dont have to shout for a party before hand. think of the player pool across all servers you wouldn't have to wait for members someone would always be on.
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Heh that cross-server auto-party is totally WoW. But its not a bad feature. Tho, with randomized parties comes the randomized languages too, unless they have options for what language you speak/want to party with like FFXI does.
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;; i don't want server to server dungeon this would mess up the reason we talk to eachother. ppl just be in town and setting up dungeon and waiting to enter. i going to meet 10100+ players in other world i love to play with and talk to but can't due to the fact am not in there world ; ; this happen to me in wow a lot and i don't want it in ffxiv. so i hope this issue would be such a big issue it take to long to do and give up.
i know others would like it but there so many cons for this any the pros just to meet up too the cons.
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Wows Cross server party thing was one thing I was hoping they might pick up on, my only fear is people not partying up on your server anymore once that is in place... I mean staying in Uldah all day then instant warping to dungeons then instawarping back to uldah sorta would suck.
Maby some kind of penalty for auto grouping, like reduced SP in dungeons or rarer drops outside the dungeon finder, or to put a positive spin maby a 20% sp boost for going into a dungeon without party finder. You know give people the incentive to still group up without the autofinder. A completely instanced mmo is not a good mmo in my opinion.
If Square balanced instanced and non instanced encounters I would be all for it.