FF14 NEEDS Guild Wars 2's culling system
	
	
		In guild wars 2, enemies in the overworld are given drawing priority over players at all times, meaning enemies never go invisible Ever. In FF14, if you enter a large scale FATE, good luck finding the enemies! (This is an even bigger problem on ps3).
I don't understand why Square hasn't implemented this system. When you enter a FATE and the only thing you can see are chocobos and minions, that's a problem. The priority chain should go: Enemies -> Party Members -> Other Players -> Other Players Minions. Anything else just doesn't make sense.
Again, GW2 already has this system and disappearing enemies is not a problem on that game because of it. I'd like to see something similar in ff14. And additionally, an option to hide all minions of other players would help tremendously too.