-
About DoL/DoH SP.
I have been wondering this for awhile now, and I am suprised it hasnt been brought up but...
Why do DoL and DoH get random SP for each successful craft/gather attempt?
For DoW/DoM it is Your rank vs enemy rank = set SP (Unless you have people hitting the un-engageable.
For DoH it is Your Rank Vs recipe rank = Sp +/- 1 to 80 or so.
For DoL it is Your Ranv Vs Node grade = SP +/- 1-6 or so.
....Why?
Can any any Devs (Or yoshi-p) say why this is, what determines a DoL/DoH SP gain, and if it will be changed someday?
(and please dont say this is another anti-RMT measure ><)
-
DoL SP is more like... half of what you should be earning unless you have sweat of brow active. (notice how physical exp earned is somewhere close to 2x of the SP you earn on every job except DoL jobs) :/ And it's capped at around 300 sp
(screams of badly thought out anti-RMT measures to me) :P
As for the varying sp in crafting I always thought it had to do with durability/remainder and quality.
-
I have actually had the sp gains give the highest amounts with 1 dur less, and less with 60 dur left. It is just plain random. It needs to be one set number, your rank vs recipe rank. Same with DoL.
-
Yeah, it would be nice to not have to low-ball my estimates of sp/synth to get an idea of how much I should gather before I start. . .
-
SP gained on a crafter is lightly dependent on finishing quality. Lightly enough to not be worth bolding on a grind synth, but heavy enough to confuse you severely. Took me FOREVER to finally realize the connection between the low quality variation found in grinding and the low variation in sp gained. It wasn't until I started trying to HQ high-level things that gave me SP that I put two and two together, because those synths are all over the place in terms of finishing quality due to luck.
SP gained on a gatherer, I think, Is dependent on the level of the item you gather. Not sure. I try not to pay attention to the 80-90 sp I get a swing because it hurts.
-
I agree with peregrine, DoH sp seems to change depending on durability and quality. Not too sure about DoL though, I havn't noticed a pattern
-
True. But why does it have to be that way. they changed DoM/DoW SP to stop being random a long time ago, DoL/DoH should follow suite
-
Why does it even matter? It will average out to a specific number and if SE were to change it chances are they'd either use that average or they'd use a lower figure. They changed it for battle classes because the randomness was based on per action not per mob. The crafting equivalent would be having a chance at getting 80 SP for each standard you use and sometimes getting none for a grind synth.
-
I just tested those theories:
38 qual/67 dur = 313 sp
31 qual/54 dur = 340 sp
64 qual/87 dur = 334 sp
35 qual/57 dur = 309 sp
40 qual/74 dur = 289!sp
29 qual/63 dur = 313 sp
32 qual/58 dur = 294 sp
Analyzing those, you can see that sp gains are dependent on on nothing but the /random.
And it does matter. theres no reason for sp to be randomized.
-
For DoL it is based on the level of what/where you are gathering. With a fudge (random) factor. At fishing 25 I get about 2X the SP in grade 4 waters than grade 3. Can't reliably find grade 4 fish schools to test on so this is open water.
As for DoH, I find levequest rewards are based on quality and durability at finish. Quality is weighted far more heavily than durability and the random factor seems to be in play but of minor influence. I believe I see a slight weighting toward quality in grinding for SPs, but the random factor here is at least as strong as any weighting, perhaps stronger.
Reika, that is a classic example on an inadequate statistical sample. You need ... IDK going to go with 500 tests and a spreadsheet minimum.