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Dispellable Debuffs
As I'm getting higher in level as CNJ/WHM, I'm noticing more negative status effects on the tank and party. I know the obvious ones like poison can be dispelled with Esuna. But I think it would help to have information on which ones (as a healer) I'm responsible for, and which ones are the responsibility of whoever the debuff is affecting.
I'm not new to MMO's, but I am fairly new to the FF universe and its use of status effects. I couldn't find any straight forward information for ARR, and was wondering if any fellow healers could shed some light on this.
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i've found that pretty much every debuff can be dispelled, barring unique mechanics like the aurum vale debuff, doom in sunken temple, and of course the weakened debuff from raising
i was surprised to find out that the ice DoT from stone vigil was dispellable
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Your responsible for everything. The real trick is knowing which debuffs are worth the mana and GCD to take off.
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I remember someone in my party was feared. I tried dispelling but it didn't seem to work. Does this fall outside the "healer responsible" debuffs? Or was I doing something wrong? I've been trying to find just a list of all dispellable debuffs so I'm prepared, but no luck.
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I mostly focus on Poison and Heavy Damage stuff.
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We can get rid of every status effect that is not considered a curse. For example as previously mentioned, Doom is a curse and can't be dispelled. We CAN dispel poison, paralysis, sleep, silence (as long as it isn't on us), blind, bind, and slow with Esuna... those are the ones I have found so far!
I hope that is more of what you are looking for. So far Doom and one other which I sadly can't remember the name of is a curse as well. It was placed on my character by an undead creature so I would say its safe to say that undead mobs will probably curse your party as opposed to a normal status effect.