This whole system that promotes zergs of players solely riding around and doing fates to level up is disgusting.
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This whole system that promotes zergs of players solely riding around and doing fates to level up is disgusting.
i love it!
I don't see anything wrong with it.
If they wanna use fates to get exp and level up, then they understand the purpose fates were intended for.
Dungeons over fates, any time of the day... if we don't had to wait an hour for an dungeon to open... :(
It really ends up being the equivalent of camping in one spot and pulling a rotation of mobs like in XI. Just that times have changed, nothing more. The targeting aspect of the Zerg rush gets difficult but FATE party grinding is efficient so I can't complain much.
Personally, I'd have to agree with the OP that FATE zerging is not my ideal way to level and I doubt that SE intended the player base to travel like locusts from fate to fate. Fortunately SE has implemented myriad alternatives to character advancement (quests, leves, dungeons, grinding, etc.) You can't argue with efficiency though, and I'll take FATE zerging over the 1.0 system where xp/sp was rewarded based upon battle performance. But I was pretty damn good at heal sniping :-)
I'd imagine there will be some balancing down the road of xp rewards derived from various activities so that xp reward v. time spent ratio isn't so slanted in favor of one definitive way to level your character. In the meantime though, I'd strongly recommend that everyone get on the fate zerg gravy train while it lasts.
personally i find zerging the same tiny monster in groups of 6 1000s of times to be more disgusting.
If you don't like fates, don't use them. I actually find them enjoyable and when there is a good group the banter can be pretty amusing.
So...don't do it?