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Monster Load Priority
For large scale fates or just any fate in general. When large amounts of players are gathered for the same fate. Monsters should have load priority over player PCs. It makes game play very cumbersome and annoying to constantly guess where the monster is positioned or finally being able to see said monster to have it disappear off screen.
Load priority along the lines of
Party > Monster > NPCs > PCs
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should be party>quest giver>monster>npc>pc
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How bad this is in say the Behemoth FATE can NOT be understated. I died constantly because an invisible Behemoth appeared from nowhere and murdered me. I could see people hitting Behemoth point blank and still not see Behemoth. As a BRD, I don't want to walk directly next to Behemoth to see him and then die constantly so I don't get hardly any credit for the FATE. :(
Basically the only possible strat is zombie tactics. Fight RIGHT ON TOP OF HIM so you can even see them, and try to hit as much as you can until you obviously die.
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I've had this issue. I get to a fate and never see the target until it dies so i don't get any credit.
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for great justice, please make things that can one shot me visible at all times
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After Behemoth tonight I wholeheartedly agree, 99% of the time no one could see it because so many players showed up
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This is something that definitely needs some attention.
Behemoth is only killed right now because of the sheer number of bodies being thrown at him. It's next to impossible to function properly when a graphic display limit is reached during the fight.
Odin would likely be worse.
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+1. Happens in Coerthas Central Highlands all the time. This needs IMMEDIATE attention.
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Throwing in my 2gil here as well.
I'm a Bard, and at the Behemoth fight last night I could barely do any damage to the boss because I could not see him. I died multiple times without ever even seeing anything (I just randomly took 5-6k damage). When I did get him to appear, it was only long enough to get off one shot before he was gone again. The monster being invisible means we cannot see where he is facing, nor do his AOE indicators show on the ground. The greatest challenge in that FATE was merely making the boss appear on my screen, and stay there for more than 2 seconds!
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I would love to see an option to "not load" the character models of all other players, or maybe all but my party. that would really help, especially in Cities and big fights.
They would still be there, maybe as small blueish dots on the floor, but their characters would not be shown, what should make the game easier to handle for some rigs as well as take care of this problem.