I think this link is self-explanatory :p
http://www.youtube.com/watch?v=XCmXL9uiEKc
http://www.youtube.com/watch?v=Icfi1satUd8
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I think this link is self-explanatory :p
http://www.youtube.com/watch?v=XCmXL9uiEKc
http://www.youtube.com/watch?v=Icfi1satUd8
This too : http://m.youtube.com/watch?v=39hiAtCCF3g
not SE but still one of the best rpg's of all time.
Omislash for Pld lol
MNK's Limit Break should be this :D
http://images3.wikia.nocookie.net/__...IFSoup_com.gif
It seems to me that the way I understand limit breaks, that SE does not need any suggestions on this, as they likely have all they need decided and created already.
Mm.
But that said... OP, your Chrono Trigger example was amazing. Less for limit breaks, which will probably be generic (though compositional) bonus damage drops, as compared to group attacks (almost like an improved Battle Regimen system). But yeah, I'd be all for using semi-queued abilities within different smaller formations for triple-tech-ish attacks. Just doesn't seem likely to happen.
2 DRG + BLM for a flaming dual (crossing more closely each time) charge.
LNC, PLD, CNJ for an elemental shield ability to be carried by a charging Lancer in order to safely tackle back enemies.
As long as we don't get overly locked, so that the tactile advantage of such as system falls back to there only being a few decent choices, with little fluidity in selection at any time, I see no downsides.
I'd be okay with Limit Breaks initiating certain cinematic sequences for the party to view if the requirements for Limit Break were achieved! :D
I'd like FF games to bring back the exaggerated killing blows and what not of FF games of y'ore!