Pet Classes /Personalization/?
I wanted to know what everyone was thinking for summoner and beastmaster, or any other possible pet class. Edit: Cant believe I forgot puppetmaster (which we know there are auto's in game, a very very likely class) Thanks Kaiser!
From FFXI the beastmaster really had no connection to its pets (summon from a jar was the closest thing to being connected lol), I was hoping to see a much tighter experience between pet and master for 2.0, am I alone?
The thought was largely sparked by Duelle's post reminding me of Interceptor, Shadow's trusty dog.
Quote:
Originally Posted by
Duelle
If you want to go down that route, it'd be nice to have combat companions to choose from:
1) Chocobo
2) Moogle
3) Path Companion
4) one of your retainers
5) A suspiciously familiar doberman
If no why? Do you see any pet class that has a deeper personal experience with its combatant and friend?
Or do you think the chocobo is everyone's pet and that's enough (which we can personalize)?
If yes what kind of personlization are you looking forward to, pet tree, pet armor, loyalty amount, any self reliance (like the summoner will be able to cast spells to help fight) or total reliance on the pet?
I personally would like to see a beastmaster class with some closer relation to its pet - but I am curious how the chocobo and personal pet dynamic would work (double options lol), and if you can also use a path companion at the same time you've got a full party.. (or at least 4 is pretty solid).
What about being able to raise combatable pets (its assumed we can use the tame spell on wild animals, like some other games (WoW, FFXI and probably a lot of others :P))? Perhaps the ability to turn passive pets that everyone can use into combat pets (class/job only ability) - so babemoth the destroyer.. lol
Semi Casual thread so long as it is about pet classes go.
Quote:
Originally Posted by
Allesasi
Damm We Are BORED!!!!!
Yes :D
(I realize personalization isn't an oft word, but you can understand it cant you? :P)