Arcanist/Summoner Abilities and Traits
I like speculation and theorycraft. I am also excited about a pet class (especially Puppetmaster, but arcanist will do). I will switch my main class over to Arcanist simply because I love pet classes.
So I was wondering if anybody had any thoughts on how pet classes will/should/could work in XIV. I vaguely remember a thread back when Arcanist was announce where I speculated that instead of summoning primals, the Arcanist would summon their essences and meld them with Carby. So you could get like a red, firey Carby with Ifrit's essence, and so on. Unless I misunderstood, that is pretty much how Yoshi said it would work in this last letter, right?
So for anybody who is excited about arcanist/summoner, what abilities do you think might work in XIV. I played Pup in XI and never touched Sum, so i don't have much experience in that arena.
It sounds like DoTs will be the primary shtick for ARN. I wonder if those DoTs will originate from the player-character like spells, or if most of your abilities will be channeled through Carby. I also wonder how much control we will have over Carby's actions. You had limited control over your puppets actions in XI through use of maneuvers, but for the most part they just did their thing and you kind of influenced their decisions a bit.
Thoughts?