Originally Posted by
Karbine
Everything I've seen about the inventory system has me really cautious.
Having to have duplicate items for gear sets.
No materia sack, they will take up slots just like other items.
Reduced to 100 slots.
Macros for changing around items in sets. (Why not just macro the whole set of gear to equip at that point?)
Bunch of different bags with no specified holding of a certain item just makes for messy and cluttered "look for this item" inventory. Maybe I'm jaded from all the failures but I just have no faith in SE to do the obvious realistic choice of design anymore.