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[dev1008] About Jumping
From what I can tell, I along with many others hold the opinion that having a designated "jump button" that you could use at any time in this game would be rather obnoxious. However, a jump feature would certainly have uses, like getting over that small cliff that's slightly too big to walk over. Therefore, why not implement a system like the one used in FFXIII, where there are certain locations where you are prompted to jump, and you can only use the jump feature in these locations? Personally, I think that would be really cool.
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We do NOT want jump. It will degrade the character and atmosphere of the game.
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Jumping is retarded, they shouldn't let Galkas jump...EVER, unless we want the raptors to go extinct.
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I could accept a jump similar to Zelda: Wind Waker
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will lalafell be able to jump as high as elfs? O_O
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Make it like Monster Hunter. Let me climb up a small ledge when it's in my way.
Definitely don't want people doing flips and hopping around everywhere though.
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What I think most everyone would settle happily for, is a jump feature similar to that of FFXIII.. Where your character automatically scales obstacles in his or her path. That said, I would not mind a button dedicated solely to jumping either, and "obnoxious" or not to some people.. the practical application of scaling uneven terrain far outweighs the annoyance it may bring to others.
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A jump feature isn't really nessecary in my opinion. The game is designed to work without it.
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I would like jumping. Jumping allows you to develop future quests and dungeons with unique action-oriented mechanisms in mind.
Some of my favorite MMO quests were in the game Asheron's Call 2. They had a quest hub where players could do quests that tested their ability to manuver themselves in the game world. One example was a puzzle quests where players would jump from one low gravity platform to another, being careful to avoid the "bad" platforms where they would fall through the platform and fail the quest. Another great example from the same quest was a quest involving a dungeon run through a dungeon with giant moving objects that players had to jump from object to object, and avoid objects that would push them off of their standing area to their death. It added a great dimension to the game, and I strongly recommend adding jumping.