Rank required gear and the impact on inventory
As it has been stated before the developers are looking into Rank Requirements on gear. This is my personal opinion is a good idea. As it is now to many people just wear whatever they want regardless of rank. Now I am all for options and hell, I am guilty of wearing higher rank gear on my character as well. But the reason I wear over rank gear is inventory issues.
In most games having 100 inventory spots on character is more than enough, but that is not the case in FFXIV. In this game you are expected to rank several jobs, the current fatigue system pushed this multi-job concept as does the fact that crafting classes require you to rank some subs pretty high.
The main issue I see popping up near instantly if/when Rank requirements hit is that people are going to have very little inventory space. In this game I think the way inventory as it relates to gear needs a drastic change.
Let's assume one player has 5 jobs ranked. A Conjurer 10, Archer 17, Fisher 22, Carpenter 33 and lancer 22 you are looking at 5 different gear sets needed. On the low end you are looking at 7-12 items per class you play imo. In the case of archers/fishers even more based on arrows and lures required to play your class. You can expect to lose 50 slots easily due to needing separate sets for each class when Rank Requirements are added. Many players in game are playing more than 5 jobs and the longer the game goes on the more gear you will need to carry.
Also when it comes to gathering jobs our inventory is completely wrecked by our jobs. DOL job requires that we harvest all this raw material, but we need more space to do so.
Now there are ways to fix this, several in fact that I can see. Before we get to that I would like to mention something I would like to see. Inventory split up into several tabs...
- [Gear] Tab: Would only hold Armor, Weapons, Accessories.
- [Pouch] Tab: Would only hold consumable class items (Arrows, Bait/Lures, Bullets, Throwing items)
- [Inventory] Tab: Would Hold food, potions and raw materials as well as craft components.
NPCs would go here. Also this tab would have a button that would allow you to [Sell All Junk] at once (Yes similiar to DA).
- [Repair] Tab: Works like crystal tab, takes up NO space to have items listed here for repairs. It would be separate from bazaars.
- [Crystal] Tab: No Change
- [Loot] Tab: No Change
- [Currency] Tab: No Change
Now with a revised inventory management system there are several ways to go up making gear management better.
- Option 1: Make it so that any items in [Gear Tab] take up no inventory space. Yes that's correct carry as much as you want. Very drastic, but fairly simple IMO as the mechanic exists for crystals, would need some modifying im sure.
- Option 2: Give all the inventory tabs, except for crystals and repair tabs their own inventory space. Each tab gets 50 slots for their item types. Instead of just 100 inventory spots overall. This is a better overall system imo and opens up the opportunity for Inventory Increasing Quests
- Option 2-B: Giving each inventory space 50 slots at the start of the game offers flexibility at the start of the game. But ensures that as time goes on you are going to need more space still a great reason for some new inventory side quests that are story based! Make it so that Every 10 ranks of DOL, DOW/M and DOH will get inventory quests. Eligibility of doing these quests would be based on your HIGHEST rank DOL, DOW/M or DOH.
These would be available to do every 10 ranks and yes if you ranked them all (DOLs, DOHs and DOW/Ms) you would get extra inventory space that stacked, doing the DOL R10, 20, 30 etc would still allow you to do the DOH & DOW/M quests to further your inventory more.
Its nice to do quests and get rewards, but its even better to get rewards that are useful across the entire life of your character.
Those are my thoughts on what could be done to improve the inventory system. Feel free to discuss or post your own ideas.
Please do not seriously propose half-baked overhauls to major systems
If I may:
The solution to a full purse is not to carry a bigger purse, it is to carry less stuff.
Anyone who has a full purse now will probably have a full purse for their entire xiv career. The only way to prevent such things from happening is to either use or sell items as you acquire them. Saving everything indefinitely for the slight chance that you may have some use for it at some unknown point in the future is not the most efficient way to go about things.
Please keep in mind that every slot of storage space you want to have available has to be paid for. I don't literally mean you should have to pay SE to increase your inventory on a per-slot basis, however, every item you want to store has to reside on a server somewhere. That costs money; and ultimately, as the players of xiv, it costs us our money.
As it stands we each have 300 slots at our disposal, 100 on your main character's person, and another 100 on each of two retainers. If you are desperate for more storage, add a 2nd character for a storage mule which would provide an additional 300 slots of pure storage, you never have to dress a mule. Sure, you would have to pay for this space out of your own pocket when SE starts billing, but maybe you'll have worked out your storage issues for yourself by then.
I do not follow your quest breakdown. Why would DoW and DoM not have separate quests available if DoL and DoH each have their own series? Also, you want to have the base inventory size reduced to 50 slots if these quests are implemented? What happens to my 49 items if I am currently sitting at 99/100 when this goes live, and which 49 for that matter?
A junk tab? (WTF is DA? Sry, I'm not familiar.) Why would SE include items in xiv the sole purpose for which is to be sold to npcs to generate cash for players, when there are already many, many more efficient ways to make some kind of income? Just because the use for an item is currently unknown, or locked, or not yet released does not necessarily make these items disposable as junk, nor does it mean save them forever with your fingers crossed. If you really think something is just worthless junk, never forget that one man's trash is another man's treasure.
Speaking of tabs: do food and potions not count as consumables?
If I am reading your proposal correctly: basically, you want the majority of items currently in your inventory to no longer require slots, and have the total number of base slots reduced, and have quests added which would allow your number of base slots to be increased.
To exaggerate the consequences of this and make my point more obvious: what happens when tens of thousands of characters are each carrying ten thousand unslotted items? Even if it's only 500 unslotted items, for 1000 characters, that's half a million items. 10,000 characters, each carrying 1000 unslotted items... makes for 10 million items that have to be accounted for. How many active xiv accounts are there on each server right now, 5, maybe 6??? What happens when this game isn't a total bomb any more and people start to play seriously. This number gets really big really fast.
What about the number of slots on retainers? Will they remain unchanged and unchangeable? Why have you completely omitted any discussion about the use of retainers, or changes to the use of retainers, from your proposal?
What about someone who has no interest in leveling their DoL & DoH classes? They just got hosed out of 2/3 of their inventory increases because of a subjective decision regarding their play style.
Not trying to be a total jerk here or anything, but it seems that you have proposed a massive change to a substantial and central game system without clearly thinking through the consequences of your proposal.
If SE changes gear, and the armory system in general, by adding a rank requirement instead of keeping the ideal rank system currently in place, then it will indeed drastically increase the number of slots required to level several jobs simultaneously. Deal with it. Perhaps a more effective solution would be to lobby to keep the current ideal rank armory system in place instead of following a total overhaul of the armory system with a total overhaul of the inventory system.
If you think 100 slots on your main is bad, and seem to have forgotten about the 200 slots available on your retainers, you should have tried some old school xi when you started the game with 30 slots on your main and 50 in your residence. Oh yeah, and 16 of those 30 personal slots got filled just by equipping your character, assuming you had no food/potions/ammo reserves/etc.
300 slots is HUGE, especially when so many items stack to 99 now.
FFXIV is not a warehousing challenge. Try consuming some of your inventory, or selling it to someone who can make use of it now instead of saving it and praying for the day you can use it yourself.
TL;DR you lazy bugger!