Thoughts?
Was talking about this with a friend last night on what new roulettes we could add to the game and we though of Variant Dunegon roulette. It could give EXP similar to MSQ Roulette.
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Thoughts?
Was talking about this with a friend last night on what new roulettes we could add to the game and we though of Variant Dunegon roulette. It could give EXP similar to MSQ Roulette.
It's a super obvious idea and probably everyone has thought about it. It's been put on these forums several times as well. Because of the fact the content is invariably going to be never done again after getting all the paths, which is a bit of a waste.
The issue is, in my opinion, how boring the trash packs are and that while the NPCs run faster than you'd expect in a lore way, it's still not really fast enough for a dungeon run. There are so many times where it just waits a while saying lore stuff and that isn't how people do dungeon roulettes.
I'd love it, but I imagine having everyone being able to solo/tank it thanks to inflated HP pools and in-built mitigation tools makes it low on the priorities, as in it will never be 'dead content' as you can always queue for it by yourself, as it was designed to be done.
I wouldn't mind it. They have that vote system for the Corvos one.
Sure, same kind of dungeon design of hallways with packs of mobs before a boss, but the option to alter events is nice to shake things up each run.
But that would involve making the game more rewarding. Cant have that.
Which is exactly why I don't do Alliance or MSQ roulettes.
Not really. It's something that SE could do to improve the variant dungeons prior to adding them to a roulette. The trash packs are genuinely the most boring trash in the entire game. Even as a solo tank I obliterate them without even the special actions. And speeding up or removing the NPC chatter in a roulette would likely help.