Im worried for Casters evolved mode
Dear CU3 Team,
I’m not sure if feedback from the forum ever reaches you, but I wanted to share my two cents on what you presented in Anaheim anyway.
First of all: I think it’s really great that you’re focusing on fundamental system systems, like customization, gearing, and so on. Thank you so much for that.
Later on in the dev panel, you introduced Evolved Mode. I think it’s great that you want to specifically improve the jobs instead of just blindly streamlining everything. It seems like you, or rather, Mr. Prime, are really thinking about what makes each job unique. I also like things like consolidating the 1-2-3 combos into a single button, because it reduces unnecessary button bloat.
Using the White Mage as an example, you’ve shown that he barely has any cast time left and can practically cast spells on the fly. To be honest, that’s exactly what worries me about magical ranged jobs the most rn.
Since Endwalker, the Black Mage has had some features removed. I was never really a fan of that, but since more players are playing BLM now, it seems you were right. I’ve come to terms with it, and I still enjoy playing BLM. However, I remain very critical of one change: the shorter casting times.
To me, the Black Mage is the classic glass cannon. High damage output but low durability, and the powerful skills come with the clear drawback that you have to stand still to cast them. Without this drawback, the Black Mage would ultimately be nothing more than a Summoner or Dancer with a different skin. And that’s exactly what contradicts the job identity you’re trying to strengthen.
I think it’s perfectly fine that there are different difficulty levels within the caster role. They don’t have to be huge. But if you want to play a caster who just runs around dealing damage like a Machinist or Dancer, there’s already the Summoner for that. If you like switching between melee and ranged combat, there’s the Red Mage. And the Pictomancer also has his own limitations when he has to redraw his images....(post too long see next post below)