Im level 100 with top gear and I dont feel powerful at all. I feel excitly the same when I was level 90..... so please no more Stat squish or for at least for a while
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Im level 100 with top gear and I dont feel powerful at all. I feel excitly the same when I was level 90..... so please no more Stat squish or for at least for a while
What do you even mean? We are stronger and doing more damage than before the only stat squish we’ve ever had
And numbers are meaningless in 14 anyway, does doing 1 damage to a boss with 10 HP feel any different to doing 1 million damage to a boss with 10 million HP, 14 doesn’t even use the stats it has
What are you talking about? The stat squish was at Endwalker release, all the way back in 2021. We have, in fact, grown more powerful at level 100 than we were at level 90. Not only that, but we are more powerful than before the stat squish as well. Also,the meaning of the stats was still the same even if the number was different anyway.
At first, I was unhappy that my tank HP went back below 100,000. Because that is boss health and as a tank, I want to feel like a boss.
But here I am right now, with 273,000 health. Needless to say, I have very much grown more powerful than I was even before the stat squish. In terms of my ability to kill enemies in the open world, I quickly was able to kill them at the same speed as before shortly after the stat squish.
If you don't feel any stronger at 100 than you were at 90, this is the biggest self-report in these forums.
the last time i had a sense of growing in this game was in HW when i barely know anything about the game. nowadays i dont feel anything in that aspect at all. a gigher lvl cap, bigger numbers dont mean anything. some attributes gets reset every expansion to keep crit rates down lol.
new skills look flashy but they dont make me feel a growth either. everything feels so artifically here xD.
the stat squish didnt help xD.
but at this point i dont really care anymore and say we need our complete rotation on lvl 50 or 60 to make low lvl content more appealing. stop stretching out the same numbers of skills over even more lvl!
Mechanically, no. Psychologically, yes. Numbers get bigger is the core tenant around the entire RPG infratructure/gameplay loop to denote progress. Let's suggest a different scenario where the entire game bosses have 10 HP and your max hit is 1 HP of damage. However unless your levels/build keeps up with the enemy's increasing defenses, you will start doing .01 HP worth of damage. Mechanically this is the same thing as being underleveled/undergeared/having a bad build, but I'm sure you would see the psychological difference between doing 100,000 out of 10 million versus .01 out of 10. Even games like paper Mario where they have a very small HP pool they start giving bosses triple digit numbers of HP because you start dishing out so much a lot of the times they will die in one hit.
There's only been 1 stat squish, and our damage and HP are higher than what they were before it.
And as fun as numbers going up forever is, at some point it just becomes ridiculous. I don't know how much HP EW bosses have, but they're probably already in the billions.
Considering that DT already has bigger item level than previous expansions, I'd say we are pretty ahead of the damage. Endwalker was 640 but now we're up to 790 which is a lot more than it ever was. Stats aren't even that squished considering that you can go to older raids / trials and do mine, then see how you delete the boss insanely quickly with minimum item level. Just because everything got buffed, abilities deleted, changed,etc.
idk man my ouroborous hitting for casually 300k twice during my burst with all raid buffs in m9s sometimes is abit silly