We're back to endwalker difficulty content. Literally the one good thing about DT gameplay was the enhanced pace/mechanics.
I don't know what they are thinking. It's very difficult to not be disappointed all the time now.
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We're back to endwalker difficulty content. Literally the one good thing about DT gameplay was the enhanced pace/mechanics.
I don't know what they are thinking. It's very difficult to not be disappointed all the time now.
The only thing this dungeon did differently is not spam a million aoes every 2 seconds why are you acting like the dungeons this expansion have been even remotely difficult?
As said in another thread - I enjoyed it. Played it with Trust (as a side-note, Sphene was a great healer) the first time I played it and found the balance about right personally.
Unpopular an opinion as this may be, I'm going to express it anyway: I'm hoping they continue to balance fights in this manner; I don't see why every boss has to be a DDR-attack fest - let those of us who prefer some balance have some fun.
I know I did.
Noone said difficult. The difference is I didn't feel like I could basically AFK and watch youtube and still beat it. Where as with this new one it sure feels that way for the most part. And you are right on the money, that is what this dungeon did differently, it had barely any mechanics. Why are you defending barren gameplay? Do you just like doing nothing? Don't get me wrong, a lot of people do... there's a reason the game gets more buttons removed every day.
It's okay to feel this way, and it is unpopular, it's one of the reasons the population in the game is tanking. People get bored. I am on the opposite side though, I like engaging gameplay, no challenge isn't fun. Stormblood did the game more or less correctly, a good mix of complexity and simplicity and that is why a lot of people got into the game and had a lot of fun in shadow bringers, however, shadow bringers started making the game too easy and every expansion has done the same, and people can't take it anymore and are leaving.
I like the first boss, since it harshly punishes you to being at the wrong place at the wrong time where even a healer cannot save you.
felt like every other dungeon to me. not easier or harder
That's not what I said at all, amazing strawman. DDRslop isn't engaging after 2 years of the exact same thing it's the most boring shit ever because you aren't actually in danger since jobs are on autopilot and you can't actually mess up unless your eyes are closed or you're distracted from boredom. I've seen more deaths from this dungeon than all of the previous dungeons combined minus Yuweyawata since they actually decided to put in mechanics you have to pay attention to (minus that first boss is was laughably easy) other than the floor is orange walk out of the orange.
But please ignore everything I said and go back to lala land so you can just make up a bunch of words I never said so you can have a chance at refuting it like every other burger.
If I have to choose between this and Luigi's Mansion horrible bosses, I'll choose this I guess.
My only issue was the first boss really. The second and third still had some cute mechanics, but the first one definitely felt like they phoned it in.