All the fights this patch feel much more like Endwalker fights than Dawntrail fights. Especially the MSQ dungeon. Are we back to the good ol winning formula of boring fights boring rotations then?
All the fights this patch feel much more like Endwalker fights than Dawntrail fights. Especially the MSQ dungeon. Are we back to the good ol winning formula of boring fights boring rotations then?
I think the normal trial was pretty fun, but the dungeon and normal raids series were very bleh.
Only one that stood out to me was the trial really.
I can see the normal raids have saved a lot of stuff for Savage because you can tell how all these mechs will be combined or have responsibility applied, but it's clearly left the normal versions as barebones. As usual, the music will save them.
Agreed that the Raid was good stuff, not hard persay but interesting at least. The dungeon was "meh" but let's be fair here, it's normal content. It's not supposed to be too difficult for people to get by, it's intended so that majority of people out there can enjoy it even if they aren't particularly good at the game in general. I'm actually fine with this formula of making normal content reasonable while the side-content and extreme/savage content is meant to be for the real challenge
I haven’t done MSQ but the first fight of the heavyweight raid we wiped multiple times to the first Grinding wheel. I suspect it will get easier as more people get geared up but close to minimum iLevel was pretty challenging dps check.
Normal Trial was W I loved the raids also
Dungeon? eh there were some fun mechs on the mid boss I really liked but in general it was very lackluster.
I dunno I think i just wanna move away from dungeon hallways more then anything but that's very unlikely.
Difficulty probably did go down, but I feel like they're at least actually doing damage.Medica 3 no longer outheals the normal Raid bosses.
I get what you mean with the MSQ dungeon this patch it feels less difficult than the previous Dawntrail ones. But I think that may be intentional. SE added fail‑safes to Duty Support, which suggests a lot of players were struggling with the harder dungeons. If that’s the case, it makes sense they’d dial things back a bit.
Trials and raids feel the same with what we usually get, we wiped on the first one and almost on fourth one so I don’t think difficulty has disappeared. Personally, I’m a little tired of this same debate every time something is easier than before. If you’re craving difficult content, that’s what Extreme, Savage, and Ultimates are for... normal dungeons have never really been the place for that.
It’s fair to say you’re bored or not engaged with 'easier' content, but I don’t think turning every aspect of the game into a constant ‘gotcha’ mechanic checklist is the right direction either. If anything, it showcases a deeper problem where SE either pivots completely one way or the other. In my opinion the Jeuno Alliance raid, San d'oria is the perfect example of what most difficulty should be like outside of extreme/savage/ultimate. I did that yesterday and we almost wiped on the boss with the crystals and it was really fun.