Does anyone know for a fact how the system treats ignored loot. In other words, if you don't choose a loot option and the timer on that loot runs out before you exit, does the system automatically treat the loot as need, greed or pass?
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Does anyone know for a fact how the system treats ignored loot. In other words, if you don't choose a loot option and the timer on that loot runs out before you exit, does the system automatically treat the loot as need, greed or pass?
Need > Greed > No Roll > Pass
Only "Pass" allows it to hit the floor, and "No Roll" requires waiting out the full timer, simply leaving the instance is not sufficient.
This happens quite often in dungeons where many people don't care about rolling at all inbetween pulls.
So, on a "no roll" is that player, who is waiting out the timer, ignored, aka, pass, or does it default to greed/need if that player refuses to roll and isn't leaving?
Listen, it's very simple when I tank I rush wall to wall and I don't rand, when the dungeon is finished, I do U > Leave
When the window spawns, you do escape, or better still, you set it as the default in the bottom right-hand corner of your screen.
False problem.
What, you can't wait until the end of the dungeon to loot? What are you going to do anyway, equip yourself with it right away and slow down the run? Or leave as soon as you've got your loot, you'll have it in x second anyway.
I fear I'm failing to communicate, which happens more often than I like.
I don't have a problem; I have a question about how the system treats a given situation.
As you can likely surmise, I don't have friends to test this with, so I was hoping someone has figured it out.
However, my mind tends to get fixated on things most don't seem to care about ergo the miscommunication.
Which is also likely why my bug reports get dumped in "Working as Intended". I simply get stuck on things no one else cares about. But I digress.
The point is that my question is simply a curiosity, not a problem or glitch.
Not rolling is treated as passed loot. If the timer expires and no one has rolled (including passing) then it's gone.
If you're the only one in the instance (because everyone else left or you're soloing) then all loot is automatically given to you, unless it has a weekly restriction. In other words, you won't pick up current raid loot if everyone bails before you had a chance to roll, thus locking into an item you might not of wanted that week.
I tested the information I posted in my first reply and you are incorrect and I am correct. Thank you for posting misinformation, it made me double check my understanding and verify it once again.
Please avoid posting misinformation without testing it first.
[:13]A dryad cane has been added to the loot list.
[:13]Cast your lot.
[:13]<Not Me> casts her lot for the dryad cane.
[:18]You obtain a dryad cane.
[:18]The dryad cane is added to your inventory.
The player is "ignored" if a higher "tier" player roll exists.
Need > Greed > No Roll > Pass
If you need, anybody who greeded can not win.
If you greed, anybody who didn't roll can not win.
If you didn't roll, anybody who passed can not win. (As one might expect, since passing will always prevent you from obtaining any loot.)
Thank you for taking the time to test that, Rin. Now I understand what you were saying. That was not one of the options I thought the system would do. But now that you explained it, it makes complete sense. Stay Awesome!