Adventures in Secure...And a Review
I've only spent an hour of it, and for once I actually enjoyed myself for the most part. Here are all the crazy things I did and noticed.
I sat guard in one space as a DNC while a WHM sat at the other. WHM felt froggy and gets to casting spells. I did nothing. They kept at it until my MP dropped below 25% which I decided to charm them and drove their HP below 10% before they decided that it wasn't worth and ran away. Thanks additional role action.
I got caught in a fight and didn't pay attention to the spawn nodes until the last second. The jump pad turned off on me upon nodes spawning leaving me to fend for myself. I lived.
I made it to mid the next spawn just to charm the dominating team that had a ton of BH. I looked back to my team mindlessly doing nodes, and I instantly got nuked when the charm wore off before someone decided to dive in after I died. I am slowly starting to relearn that range do not lead the team. As a bonus, I didn't realize until the game had ended that I went headfirst into Olivia's group (alone) who was already invading my data center.
Got caught in another fight, and because I was stuck in guard the node committed suicide taking me with it. I think you now earn points if it goes down instead of the entire room bring punished for the Object 130 casting, and I think you can live it if you're in guard...barely. During that instant the premade group loses a fight, looks score, and screams "premade" upon respawning. Umm, hello?
Went for an engage in that group an instantly got nuked for trying to be bold and charm the entire leading team right in their faces.
Despite the constant sandwiching for the remainder of the game 8 people just wouldn't die. My team finished second.
I'm not sure if the monopoly strategy is worth it. There's too many bases to capture. Plus I don't know how the scoring is regarding base holding. I have to study videos for this. I wonder is that's why the finishing score is now 3k instead of 1600. If I decide to search for this answer I'll have to unrust and stop treating the patch like I'm in ShB. I haven't played in over a year, and I'm feeding my tail off. Punting seems less of a thing with the teleporters, although I know that some is still going to get pulled to their deaths. Overall, things seem decent here. Everyone is being kept busy at least. The adjustments to battle high may be current deciding factor as to whether this map is favored. I'm not sure if I'm ready to play again. That would mean trusting my team who usually only prioritizes objectives.
GGs Olivia.