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Job That would be Unique
So Thinking about it Stormblood Remember the under the water dungeon (at 70) where the guys did alchemy and transformed or the stormblood raids where alchemy was to transform/metamorph
So I was thinking due to how common "shape" change is in the game both story/lore combat bosses and even just random dungeon methods to get to one side we can use this to please those who wanted alchemy job and those who want shapeshifting job.
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The job can fall under any role depending on the ability set up they give it, so that I won't bring up here due the fact based on w/e it can fall under any catagory so they could just pick one.
Weapon: would just be a needle and sample kit
https://pbs.twimg.com/media/GGUPTHlW...jpg&name=small
The jobs System would be based similar to how ninja mandra's are designed however you will have to generate samples through fighting or healing that would pop one of three catagorys.
Plant: scalekin:voidkin (as examples) Then by preforming the right mixture (being a little more complex than ninja has 3-4 at all times for the change.
You can transform into a monster or mutation that can preform new actions in the main bar replace your others, like if its a healer one of your forms can be becoming a Tree/dryad that Recovers the party with plants and vines, and maybe rain just as example or if its tank one form can legit be like golem or those gaint guys all other the place for a short time period.
This can please alchemy lovers because it throws in the "non magical" injection drawing and mixing similar to potions and transforming yourself by the combinations you create, this while being an original job also has a place in final fantasy look at Hojo and vincent
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Used to be lots jobs whats unique. Used to be....
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This isn't appealing to me, personally, and therefore it's objectively bad because my perspective is the only one I, personally, have to live with. Sorry.
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no it will be erp sorcerer hunter to appease that community with a magical sexual transformation.
https://www.youtube.com/watch?v=hDlHY70KWG0
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Thief job that raises the droprate of rare items from 1% to 20%, and also increases the number of drops. Can also stealth and scout dangerous areas.
Mage job whose main function is to teleport people across the world, makes money off of tips.
Buff job who spends most of his time casting and refreshing buffs like mana regen or haste on each player.
Crowd controller whose main function is to keep adds slept or bound in place until the group is ready to prioritize them. Can also stun bosses and stop them from getting off a dangerous attack.
Evil healer who uses blood magic to draw blood from enemies and pour it into allies. Can also redistribute HP within the part like WoW shaman's life link totem. Blood transfusion mechanic that strips diseases from allies and gives them to enemies.
Tinker job that spends lots of gil on buying parts for his mech, different parts grant different functions like tanking or healing or melee or ranged or expanded mana capacity.