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Originally Posted by
Freeflare
Dawntrail has done so poorly
I hate to point this out, but SE is gonna look at it from a stats point of view - they just saw the highest preorders of any expansion ever, and a higher concurrent player ratio at launch (due to their work increasing server infrastructure and adding new worlds to support more players). Despite the frustrations people had with Endwalker in terms of content, jobs and the battle system; despite it not having a very exciting trailer compared to prior expansions and despite it not having a big selling point like "end of the story arc".
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I thought I'd write up something of an exit survey
Apparently they don't have a meaningful exit survey. I wouldn't know myself, since the last time I unsubscribed was in 2015, but it's unfortunate that the only way to do it is on the forums.
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holiday events were packed with people and great rewards. They were great fun, felt like a community get together. And in Shadowbringers, we all noticed that they started to get lazier.
I attributed this to Covid because for 2 years of that expansion there were lockdowns going on. It was reasonable to attribute it to this because they cut out low priority content that too few of the playerbase do at the time, such as Allied Beast Tribe quests and an Ultimate, to keep their bigger priorities on schedule (and they still had to delay Endwalker despite all this). The problem is, perhaps, that they continued doing it with seasonal events. Maybe because they had gradually made duties for all of them by this point and could just re-use them (such as the jump puzzle, the haunted house games and the valentione's day duty).
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Epics went from Eureka (Beautiful, open zones with semi-dodgy mechanics) to Bozja (Better mechanics with kinda dull, uninspiring, and very linear zones)
Although I completely agree with this, if we're being fair, this was in direct response to player feedback. Most people, at the time, complained about Eureka's terrain, especially Pagos, resulting in it progressively getting more flat (Pyros into Hydatos). Personally, Anemos and Pagos were my favorites! But at the time, I was almost the only person on these forums that thought this (people seem to like Eureka now, probably because they didn't play back then or have seen the alternative). I wish they just wouldn't listen to that particular feedback and keep making it like Anemos and Pagos. Nevertheless, I thought Bozja did pretty well given these self-imposed restrictions, because I could suspend my disbelief and believe I was "in the trenches" in a war, at least in the first zone.
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to being part of a side questline
To be fair, that IS changing back in Dawntrail where the relics are associated with the Field Operation again. They tried something risky in Endwalker to see if tomestones would finally "satisfy everyone and allow them to choose the content to grind" and it obviously wasn't received well because it acted like we aren't capped on tomestones already from capping weekly tomestones via expert or hunt trains.
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cash shop expansion while dungeon armor is mostly recolors
They said they are increasing the development of rewards, which should include gear. I don't really pay attention to gear because I'm not into glam. Have they increased the amount of brand new gear so far?
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another deep dungeon that goes empty almost instantly
To be fair, a lot of players were requesting this... but then we ALL noticed it was dead on arrival. They noticed this and are going to try and make it different somehow rather than a copy+paste.
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we handwave the problems (mostly) because we love the game, and because there are lots of reasonable excuses. New graphics engine, lots of work on XVI, etc.
I don't actually think these are reasonable excuses. XVI had a separate team that had been built up since Heavensward and the development was clearly mostly done by Endwalker release, and certainly entirely done a year after Endwalker release. The bulk of development was probably done before Endwalker release given they had detailed gameplay and story footage to show us in 2020 all of which made it to release and that the original release date was half a year earlier and that you'd usually be mostly done months before release, with the last months just being QA and a marketing. They've consistently denied it affected FFXIV development as well.
Graphics could take resources away from regular graphics work, but they have actually been hiring lots of people to their graphics team according to jobs I saw going and the subsequent credits (unsurprising).
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we get lazier design with one of the worst stories I've ever seen. None of it makes sense, and the last few zones are actively damaging to the up to this point amazing world building. The voice acting is largely bad, some due to the script quality and some due to just being bad, the dungeons are mediocre, even more cash shop - the only thing I can commend it on is Soken continuing to be amazing.
Hmm only parts of this I could agree with are that the quest design could include more gameplay (with actual voice acting), the story could use more conflict (for example, Steiner and Garnet's rocky relationship in FF9 is a great example they could learn from) and the music is great. I don't mind the story so much as that the cyberpunk stuff overdid it for me but I'm trying to make the most of it. I was more concerned with how it destroyed FF9 lore than FF14 lore, but I've been slowly getting over it.
I find the dungeons great on an aesthetic and mechanical level, personally, but they of course follow the standard format of 3 bosses and some trash so people who don't like it sticking to a formula obviously won't be happy. And I found the voice actors all very fitting, personally.