As title says what are your thoughts & opinions about the current constant use of hate reset in this game?
Do you like it, do you dislike it?
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As title says what are your thoughts & opinions about the current constant use of hate reset in this game?
Do you like it, do you dislike it?
I don't mind it as a mechanic that's used sparingly. Or as a mechanic that triggers due to fault of a player. I severely dislike it as a spammable mechanic that isn't even tied to an ability.
I don't mind it if used very sparingly. Shouldn't really be something that happens out of the blue, though.
What I would like is more player control over who is on top of the enmity list so that you can then add encounters where the tanks switching mobs would be vital to the raid's success.
What the others before me have said, sparingly. There is a difference between something unique and a possible challenge vs........... disgruntling and annoying.
Sure, maybe one monster can do it as an ability, or its triggered by something, but to do it every 15 seconds.... <no thanks>
I like it in some fights, but when it's over used it becomes annoying.
I don't mind it, but it's often used way too much in the fights that have them.
i agree with you all
Altho my main reason why i dislike it is because 99% of the time i resets to the whm while no matter what you do as tank you cannot get hate back. then repeats over & over & over as you guys all said.
Well, encounters with that are normally designed so that the aggro wipe tests the tank's reaction timing. The idea is that usually the tank has to taunt the boss/mob in time so that it doesn't plow through the healers/DPS, build up hate and go back to the business as usual. That's not exactly possible here because PLD and WAR lack taunts...
Its not a very fun mechanic. Not much else to add other then we would need more real taunts that tanks can use to make it acceptable. I'm all for keeping a tank on his toes but once you have a warrior lose hate its almost laughable on how long it takes for them to get it back if you catch them with no tp.
This is a common mechanic they use in XI to increase difficulty through chance, though often XI hate resets are single target instead of complete hate resets which are what usually occurs in XIV.
Either way, it's a bullshit mechanic and it's lazy from a development point of view.