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Fix DRK!
The Blackest Night need to to get an upgrade. It's much weaker than Heart of Corundum, Bloodwhetting, and Holy Sheltron. Remove the MP cost but give it a slightly longer CD.
Living Dead just sucks, why is this the only ability that doesn't give you a proper immunity?
Delirium, give it 6 stacks. 3 to use for the Delirium Combo, and 3 to use for the 123 combo. Also, while under the effect of Delirium we need to have some Life Steel.
Split the shared CD's of Carve & Spit, and Abyssal Drain, they don't need to share a CD, also put a Cure or Regen on Abyssal Drain to help with Dark Knight's sustain.
Speaking of sustain, and Delirium. Make the level 96 Delirium combo have a Shield or Regen again, just to help with the sustain of the job.
Salted Earth, & Salt and Darkness could use an upgrade too, for instance a mitigation debuff similarly to how Reprisal works.
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TBN: The absolute last thing we need is more homogenization. Remove the MP cost for all I care but do not increase the cooldown.
Living Dead: To be fair, it does...the only conflict is you have to actually die first for the effect to take place, and if you get that low healers are likely to panic heal you.
Delirium: I actually want our MP regen skyrocketed, but...not like this. At that rate I'd just like old Blood Weapon to come back with the haste buff.
C&S/AD: agreed on decoupling them, but Abyssal Drain actually already does heal you? Just make it a spell again or reduce the CD on it to 30s with two charges.
Delirium part 2: We truly do not need this level of sustain you are suggesting.
Salted Earth+Salt and Darkness: Would be pretty neat if Salted Earth was mitigation and Salt and Darkness had a low potency heal, sure.