Faction Leve: Intel Outside (Problem / Feedback)
Edit:
Misstitled "Faction Leve", corrected in text below. Please change title to "Intel Outside".
*
I've just spammed the new faction leve "Intel Outside" and only 3 or 4 times have i
completed it by "Luck", i really dont like that word since i dont believe in luck.
However, there's a major problem with it.
You have to time it perfectly, but even so... the Dev Team thought it be really
funny to move the NPC around at the final destination.
No matter how many times i get passed the last set of jellies at the end, there's either the
completly annoying crab on the right (exiting tunnel / left on image below) that
sneaks out and 1 shots me, (image below)
http://postimage.org/image/erdr4uus3/full/http://s13.postimage.org/whffpw8d1/f...2012_07_31.jpg
or...
the NPC at the top is too far off to reach before time runs out. (major annoyance)
Infact, last time i tried a few seconds before this post, she was so far away there was
no possible chance in Hell i would be able to reach her before the time ran out.
Now... this really infuriates me! :mad:
Suggestions to improve:
Please, make the final NPC stationary to only one spawn location,
remove the crab on the right after the last tunnel,
or move Diego (start NPC) closer to the entrance tunnel.
Anyone saying it's not that hard... just because you completed it the first time or got 1/1 drop,
dosent matter. This faction leves difficulty differs everytime because of the moving crabs at
start & the NPC spawn location at the end.
- Ofc Rina Inverse, forum troll #1 Had to come in here and troll it all up.
I cant imagine people trying this with lag issues ever completing it since its time-based and
you only have a few seconds to reach & interact with the final npc after last tunnel.