Confessor: A Self-Indulgent Job Concept
Not sure if this is the right place, but I've had an idea kicking around in my head for ages now and I figured I should put it to page.
The job in question is called Confessor, and it's a light-themed physical ranged DPS themed around the sin eaters of Shadowbringers, and a counterpart to Reaper. Its weapons are a set of aetherially-conductive needles and darts held between the fingers of each hand and thrown at enemies, that act as a medium for the Confessor to drain the target's aether and cast followup light magic to destroy their foes.
If Paladin represents the light's capacity to defend and hold fast against adversity, and White Mage represents its capacity to heal and bring succour, Confessor represents the capacity of light to scour and sterilise. Much like the sin eaters themselves, and as a counterpart to Reaper, it casts light as something powerful, insatiable and relentless.
(1/4)
Job Design Ideas (Tentative)
In terms of job design, my thoughts on that front are quite malleable, but I had the idea that the Confessor has very little in the way of personal buffs - most of its utility comes in the form of debuffs applied to enemies, and it's one of the few jobs aside from Ninja and Scholar to have a damage-taken increasing debuff that it applies to enemies for the whole group to use. Within the aiming-type jobs we've got two more supportive DPSes in Dancer and Bard, so it may be a good idea to skew Confessor more towards the selfish DPS end of the spectrum, closer to something like Machinist.
Similar to how Reaper is something of a jack-of-all-trades "help you while i'm helping myself" kind of job, Confessor would fit into a similar niche, reducing enemy damage output, and could have something like a direct hit taken rate debuff that it applies to enemies as part of its two minute burst window, to complement Ninja's Dokumori (raw damage taken up) or Scholar's Chain Stratagem (critical hit rate up). I'm thinking higher personal DPS than Bard or Dancer but less group damage potential, and lower personal DPS than Machinist but higher group damage potential.
In terms of thematics, much like the sin eaters, a lot of Confessor's attacks use the names of religious rituals or old torture devices for their naming schema - things like Breaking Wheel, Confession, Exorcism. As much of the job questline is based around moving on from the sins of the past, forgiveness, learning to hope again, the tentative name for the level 3 limit break is Total Absolution.
Mostly this job exists because I love the aesthetic of the sin eaters and I think the light they represent is an interesting avenue to explore, but do let me know what you think - I'm curious to see if anyone else thinks this idea has legs.