Level 92 Solo Duty Design Flaw Feedback
In the Level 92 Solo Duty, where we have to fight Gulool Ja Ja, if the player doesn’t soak the tower that triggers the active-time maneuver/cutscene, some players like myself get stuck in a loop where Gulool Ja Ja’s health stays at 0.1% and he spams his attack over and over.
Square Enix devs, can you please make it so that if you somehow end up unable to soak that tower that triggers the cutscene/active time maneuver, it kills you and resets the fight instead of leaving you stuck in the instance and having to quit the game and reopen it? Thank you.