Ok, that makes two CG cut-scenes that show that killer protective shield. Are we finally going to be able to use that in 2.0?
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Ok, that makes two CG cut-scenes that show that killer protective shield. Are we finally going to be able to use that in 2.0?
was thinking the same thing, thank you! please implement this like, on release!
Circle of Knowing Onry
I do like the circle of protection thing. They need to give that to WHM for sure in 2.0
Lol, Was just having this chat with my friend.
Fans: Where the hell is this magic shield we saw in the first CS?
SE: LETROLLOLOLOLOLOLOLOLOLOL
-millions of years pass-
SE: TROLOLOLOLOLOLOLOLOLOLOL
Fans: Sigh..jerks
would be a neat mechanic to add to certain fights. like an AoE shield to protect from primal blasts and prevent damage to pt from anything outside a certain radius. have it drain massive amounts of MP/second and kill the whm if too much damage is taken while it is active.
Sounds like it would be a white mage 2 hour
For what it's worth, I am fairly sure that shield, if implemented, would work like ME3's implementation of their own biotic shield.
You see it in many cutscenes and even certain stages with it completely blocking enemy fire. ME3 lets you actually use it in multiplayer and it creates a zone which grants increased defense, offense and other things, which is most likely how I see it working for us in that case they add it as well.
Which, given some uncertain and most probably wrong information I heard about, means it'd probable be an Arcanist spell (I hear arcanist were originally planend to use 'trap tiles' and stuff)
I just want to be able to say in party chat... "My shield.... won't... hold much longer!!!! hurry!!" lol