Pixel jitter disables under certain conditions (comparisons included)
DLSS/TSCMAA Pixel jitter implementation is broken in that it disables when in a cutscene, interacting with an object/NPC, being in fishing stance with your rod out, or in the crafting stance leading to visible pixelization and lack of AA when occurring.
Below I've put comparison images with DLSS and FSR (with TSCMAA & camera jitter, and TSCMAA without camera jitter), without interacting with an NPC and while interacting with an NPC. Lack of pixel jitter leading to pixelization is very noticeable while interacting with the NPC. However, notice how under FSR w/ TSCMAA (NO camera jitter) the problem does not occur and the results are identical, as pixel jitter is not being utilized.
----------------------------------------------------------
DLSS Comparison ↓
https://i.imgur.com/7rVSczG.png https://i.imgur.com/8JEwGGh.png
----------------------------------------------------------
FSR 100 Scale, TSCMAA w/ camera jitter comparison ↓
https://i.imgur.com/H99B7OX.png https://i.imgur.com/NxVySgf.png
----------------------------------------------------------
FSR 100 Scale, TSCMAA without camera jitter comparison ↓ (no difference as pixel jitter is not being utilized)
https://i.imgur.com/S7WGrWa.png https://i.imgur.com/lDuTYli.png
Date & Time: Since Dawntrail launch
Frequency: Always
World name: Coeurl
Character name: Biko Nito
Area and coordinates: Everywhere
Steps:
1. Have DLSS enabled/FSR with TSCMAA + Camera Jitter enabled
2. Enter cutscene, interact with object/NPC using right click, or enter fishing stance
Specs: RTX 3070
Ryzen 5 5600x
32gb 3600mhz DDR4 RAM
Hope this gets fixed!