I have been thinking how could square enix fix healers in the long run..
The issue is you HAVE to change the kit of 4 classes at once to do a proper change or all of them will be a copy cat of each other
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I have been thinking how could square enix fix healers in the long run..
The issue is you HAVE to change the kit of 4 classes at once to do a proper change or all of them will be a copy cat of each other
I mean that’s what they did in ShB and a lot of people didn’t like them
They have had 2 expansions since then to revert the changes or change them again significantly again
The first they doubled down on healer design, the second the entirety of the non PCT job changes seem to have been done in an afternoon by one sleep deprived intern
They homogenised them by completely redesigning them
-SCH got most of its damage options removed, Selene became a glam, fairies lost most of their utility and aetherflow was changed
-AST lost its card individuality, it’s time magic and had most of it replaced by generic heals to cover the gap the healing cards used to cover
-WHM lost its terrible lily system and was rebuilt around the modern lily system being most of its throughput
All healers also lost most of their mana management and their ability to use lower tiers of DOT’s as well as higher tier (like aero 1 2 and 3 all being a gain on 1)
The level of change between SB and ShB is no more or less than the amount of change needed to “fix” the modern healers and they did it once, they can do it again
My point was “it’s very hard because they have to change 4 healers” is a non starter argument because they’ve already done it before
The premise of their change was " let's make all healers have same kit and kill individualitu" that a wrong way to think
I prefer old system way more than the current even it has its own faults..
The redesign should have 2 promises:
1- each job should play differently (playstyle wise)
2- all should be viable in any content
Weather dot mage or dps mage it's up to them and their creativity.. but what they did is making 3 jobs 80% same
It's not so much as that it's hard but rather their reluctance to make them players out more effort into using them.
The dev team has shown time and time again that they do not understand how people play healers in their game.
I truly believe they need a seperate job design team and some fresh eyes on the jobs, they're clearly out of creativity.
They're perfectly capable of fixing healers, they just do not want to since it would go against what they've said in the past about how they do not want their to be a massive gap between good/bad healers. If you bring in a complex toolkit that isn't just 11111111112111111 and 20 OGCD's to vomit out then suddenly shit healers will be gatekeeping other people from content.
I've already felt it in DT - a lot of dungeons where the healer dies, or a trial, and suddenly it's a guaranteed wipe.
Sounds like the job for a game designer...
Off the top of my head, MNK, SMN, PLD and SAM all got reworks in EW, either at the start or during the expansion itself.
If those 4 can get a rework, what's stopping SE from reworking the 4 healers?
I wonder... if the budget allocated to the "graphics update?" were instead put into job design. This mess could have been prevented