Can we return white mage to it's root as nature mage?
Glare is too much
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Can we return white mage to it's root as nature mage?
Glare is too much
Glare would be nice as the presence of mind buff spell (similar to current), During its duration, it could become glare.
I would love for stone, Areo and even offensive water spells, White mage should have more elemental spells... Im not sure who's a fan of "only holy spells"
I don't mind the holy spell theme for WHM in FF14. There were few FF installments where white magic had damage abilities outside of holy, so I'm not particularly attached to Areo.
It'd really be nice to get Flood/Quake/Tornado like that conjurer in Bozja. You can even just cycle them all on the same button.
Cycling 1 button for white mage is boring
I would like to have 3 hard casting button instead of 1 each have its specific element.
Stone: change job other skills effect to shield abilities
Water: change job other skills effect to health regen
Aero: change job other skill effect to mitigation
Something like that
Wasn’t one of the umbral calamities literally WHMs risking flooding the world or something?
Meanwhile all we got relating to water is Aquaveil
I really do too it's a counter part to black mage, obviously white mage is more supportive, but it's meant to have the opposite elementals to blm.
Which is a shame because white mage even felt like black mage more back in shadowbringers because of how its casts were long, which game it a more hard casty movement dependent feel.
That and the visuals being practically downgraded has left the job as something that i don't really want to play anymore.