Dark Knight loosing 1200 MP from the Blood weapon nerf feels horrible.
For those who dont know, during the merger of Delirium and Bloodweapon SE decided to chop off 2 stacks of Bloodweapon for the sake of having it line up with Delirium's 3, no adjustments were made to anything else to offset the lost MP, and I'm finding this has had a lot of effects on the job as a whole.
Dark Knight's entire thing is spending MP in chunks of 3000, loosing 1200 mp and dropping the MP regen on this from 3600 to 2400 effects a lot of things, mostly for the worse.
--I'm finding that TBN is significantly more punishing and harder to get up post burst window making DRK significantly more frail for much longer after a burst
--TBN is designed to be spammed, its cooldown is 15s compared to the other 25s tools for a reason and utilizing it to its max is how DRK kept up in endwalker, this is harder to do now as with current numbers Using TBN more than 3 times during a 2m window is going to loose mp into a burst.
--Between the loss of 2 plunges and this reduced MP, theres just less to do on the job between bursts
This change doesn't even change the ammount of edges you need to bring into a burst window btw, so if the goal was lowering apm for the sake of it, it failed. it just gives you less to do outside of it and makes the job frailer post burst window, which isn't a great thing considering this is a tank.
Potential solutions:
-Return Bloodweapon to 5 stacks
-Increase Bloodweapon regen to 1000 instead of 600