Just a thought -- Disciples of the Land
...Do they really have to be exclusively gathering classes?
To be more clear, this came up along the lines of thought of trying to make whatever job a player wanted for themselves, whether it comes by an exact name or not (Tanaka's view or Yoshi's, doesn't really matter). At present, it's possible to produce almost any job out of mixtures of our original classes in Disciples of Magic and War, but I was wondering how much more fittingly this could be done if it also included Disciples of Land. This may be due to a connotative difference; when I think of the term, I don't just think of using the land (gathering) but also almost any and all interactions with it.
For example, a botonist learning about different plants, plantkin, and therein certain enemy weaknesses, how to make more out of certain plant materials, poisons, etc. Or, taking the same note further, new classes like Scholar (paired with a DoM class in the case of a FFXI "Scholar") or Artificer (Mechanist via DoW, Puppetmaster via DoM) or Tamer (Beastmaster and Summoner).
To be honest this idea probably won't fit the model of 'all jobs each stem from one main class', but as the model is little more than prerequisites meant to be fitting to the product job I believe it can change, both in terms of programming and by finding a better fit for the rationale. I'm not saying this will supply it--all this is just a passing thought. Please tell me if my logic is unsound. I ask only that you base it on the theoretical, or the possibilities of the system, rather than assuming limitations due to what is current.