They should cut it down to 10 minutes. After 10 minutes, it turns into a battle of attrition, and just drags on and on.
Printable View
They should cut it down to 10 minutes. After 10 minutes, it turns into a battle of attrition, and just drags on and on.
10min is too short for frontlines. It's what you get when a team flattens everybody 1600 to 0 and 0. You barely get 2 engagements and it's over.
Just pretend you got gaius in msq roulette. frontline do give a lotof xp for how little effort you need to put into it. 20min is fine. I did do testing. The xp you get is inbetween livia and gaius.
Funnily enough mid on Onsal is actually a great place for teamwork and tactical strategy to outshine individual player skill. It's one of the nodes where less-skilled teams doesn't necessarily have to beat more skilled teams to win due to the many win conditions that node suddenly creates when it spawns. The Quagmire can sometimes be caused intentionally by other alliances for that very reason.
Seconded. While it has been quite some time back in Feast era job kits, I did such a thing holding nearly two full alliances trying to capture middle pretty much on my own and with an occasional bystander to use Nascent Flash on.
Basically just rotated AOE combo for Mythril Tempest lifesteal and used Nascent Flash + Inner Release/Retaliation to be quasi unkillable while it was up and kept using AoEs to interrupt the capturers. Alliance commander was mad that he still saw ally marks on mid but it was basically just me. :P
Ended the match with one death, ~600k dmg taken (old tank HP was 20k) and our team had one massive point lead from capping all the B and A nodes.