Beastmaster expectations and wishlist
- Physical ranged dps;
- Whip as a weapon (what else would it be?);
- A bestiary listing all the enemies you can capture, similar to the blue mage spellbook. Most of these enemies will probably be "beast-like", I doubt you can capture a garlean soldier (though it would be funny);
- You can capture enemies based on their level and hit points, and maybe they have a rank/rarity system as well;
- The captured enemies will act like companions: they have their own hit points, can draw aggro and they will use actions automatically. I doubt each individual beast will have a skill tree though;
- You can bring your beasts to instances, but I don't know if you will be able to swap beasts inside;
- You will have some support actions that affect only your beasts, such as heal, damage buffs and mitigation;
- You will also have a set of basic actions such as combos and damaging abilities, debuffs and movement tools;
- You can make beast duels with other beastmasters (this is how their version of "masked carnivale" will probably be);
- I really hope that their design will be "circus-like", like a beast tamer. I would love if their victory and battle emotes affected their beasts as well, like making them jump through a ring of fire or something;
- I want a mount for clearing savage content. If they won't add Omega and Eden for Blue Mage, it should be for Beastmaster;
- I want a leveling roulette for limited jobs.