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Local levequests
Hello everyone! Nikolai Petrilio, an active role-player from Besaid server here!
As crafting (specifically alchemy) is a staple of my character, I spend a great amount of playtime doing and delivering local levequests to advance my rank. I was excited to see the most recent update, and I'm happy to still be receiving roughly the same amount of SP per day (with a greater amount of quests available but reduced SP on each) while having more opportunities to receive other rewards, such as guild marks.
That said, I'd like to see it taken even further! The battle and gathering guildleve system is great, and I think local levequests ought to use a similar system-- one in which you can see an approximate gil or guild mark reward in addition to the material item rewards. The ability to then trade in finished local leves to enhance the rewards of new local leves would also be very welcome!
What are everyone else's thoughts?
I'd also like to see the devs to shed some light on the reasoning behind the decision to make local levequests different from guildleves, if possible!
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This would be a good thing, but in the alchemy thread I mentioned our Potions. I think it would be a good thing if we could make more items that had great value and usefulness. As a R50 Alchemist Glue is really the only thing that is really needed and valuable.
With the introduction of the low level crystal recipes it devalued shards and crystals greatly.
I want to see more value in my Craft.
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Guild marks at the very least need to be show as a reward. I don't understand why SquareEnix will do Both DoL, DoW and DoM leves one way and then just do DoH completely different and more half-worked. Make DoH leves similiar to the other leves.
And also, separate DoL from DoW, all the 'Archtypes' should have separate leve lists. Again Why separate DoH from the pack and lump DoW/M and DoL together in the same limit? Its just more randomness.